I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...
Does anyone know of a Mod connect t or issue when attempting to make a companion a clan leader?
As soon as I name the new clan it crashes.
My mods are: (in order) More arenas Distinguished Service Improved Garrisons Enable Achievements Troop Sorting Diplomacy Tutelage Governor's handle issues Custom Spawns API Useful Companions Body guards Party screen enhancements With stamina Regen anywhere Arrange marriage for family Unlimited CAP Train troops w/leadership and level Agriculture estates Aggregated income
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