Skip to main content

So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

What’s the phrase in Ck3? “Callus Bellus” or “reason for war”

Idk why a game that focuses on realism and immersion has such a streamlined mechanic for declaring war, dishing out feifs, and voting at councils after a castle/town is taken. I’d rather those settlements remains in the hands of the lord that actually takes a town or castle until the war is over. Then the council will take place at the kings home city. Gives you a reason to walk thru the city or visit to the keep and creates an interesting moment where many lords will be in one place at one time (not just coincidentally).

Also there are plenty of reasons they could have in game for going to war other than “they’re weaker let’s kill all of them and eat their children” 🤣

With other mods plus a “Fog of war” mods or updated that makes intelligence gathering and messengers part of the game experience. Maybe you leave a rogue companion in the Kings city and order him to raise a small army inside the walls and storm the keep during these council meetings. Of course this would make war and peace and asset/troop consolidation part of the gameplay as well as giving players reason to walk thru a city where other mods like random assassinations attempts can take place.

Just thinking out loud. I think I’m starting to get burnt out on the vanilla experience. Crusader Kings 3 is fun but the intersting thing about Bannerlord is seeing the “rise and fall” narrative play out in various world states. Who lives who dies and how, etc.

submitted by /u/RedRapture781
[link] [comments]

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...