Idk why a game that focuses on realism and immersion has such a streamlined mechanic for declaring war, dishing out feifs, and voting at councils after a castle/town is taken. I’d rather those settlements remains in the hands of the lord that actually takes a town or castle until the war is over. Then the council will take place at the kings home city. Gives you a reason to walk thru the city or visit to the keep and creates an interesting moment where many lords will be in one place at one time (not just coincidentally).
Also there are plenty of reasons they could have in game for going to war other than “they’re weaker let’s kill all of them and eat their children” 🤣
With other mods plus a “Fog of war” mods or updated that makes intelligence gathering and messengers part of the game experience. Maybe you leave a rogue companion in the Kings city and order him to raise a small army inside the walls and storm the keep during these council meetings. Of course this would make war and peace and asset/troop consolidation part of the gameplay as well as giving players reason to walk thru a city where other mods like random assassinations attempts can take place.
Just thinking out loud. I think I’m starting to get burnt out on the vanilla experience. Crusader Kings 3 is fun but the intersting thing about Bannerlord is seeing the “rise and fall” narrative play out in various world states. Who lives who dies and how, etc.
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