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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Does anybody else feel like most players have a very short perspective?

I see these types of posts all the time. They go into all these specific details of small instances and get angry when they’re not given a castle or a peace treaty isn’t favorable.

“I gathered 100 troops from x y and z town to fight lord x on the battlefield. I won and then I gave him as a prisoner to my faction for relationship improvement and some lords still don’t love me! Then I got 10 more troops to take over a castle and it was given to someone else! Then they wanted a costly peace treaty even though our armies are bigger! I’m so mad!”

Meanwhile I’ve had 100 battles, caught as many lords, had part in 20 sieges, seen 10 treaties and get offered so many towns that I don’t want or know what to do with. All while having a blast.

1 castle, 1 peace treaty, 1 relationship are just too insanely small to focus on.

submitted by /u/Free-Pension-1145
[link] [comments]

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