I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Long story short I made Nathanos a party leader of his own army. All was well for a while so I stopped checking in on him. Im looking at my clan page and it says the only party in my clan is my own, and Nathanos is hanging out in my capital.
Do clan parties get disbanded when they lose? I can only assume he got involved in a battle and was defeated. Do I have to make a new party every time he gets defeated? That would be a garbage feature wasting good troops having to give him a solid starting core of units over and over
Submitted October 26, 2023 at 12:30AM by PDookieSalmon https://ift.tt/xfElL4Z
Comments
Post a Comment