I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Like the title says, I’m super jazzed about the upcoming content. Since it’ll be a Viking raider motif, I can only assume we will finally get a T7 infantry unit. Something in super heavy armor, with high athletics, shield and axe. My only concern is how they will make them not only visually unique from Sturgia, but also how they operate on the battlefield in terms of army compositions. I’m not sure how they will make them very different aside from being a sea faring nation, but Sturgia already has the classic Dane feel to them. Any other kind of units people would like to see in this update?
Edit: meant T6 lol
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