I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
For context: I was invading a weakened castle (Ismirala Castle) and had taken out around 40 defenders when the remaining 40 rushed me and my men. At first I thought I was cooked, but I remembered that I left around 20-30 heavy calvary units in the back of the siege zone. (I didn’t want to lose any of them) I ordered them to charge, and together we took out the remaining defenders with no casualties!
In the past, I have been chased down a siege ladder or tower by defenders, and sometimes they even reach the ground. This is the first time I have seen the whole castle empty out and charge the attacking army. Has anyone else had this happen?
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