I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Hello all,
I ambition to do a good vampire playthrough which mean a vampire which some way keep his morality and became some king of knight of the night. I see two way to do it but I did not play Bannerlord for years and came back for the mod I wanted to check if I well understood. So either : - I become the vassal of Bretonnia or empire and I will still have access to my vampire and necromantic power but no special unit any more. And so if I well understood I would have to take vampire companion and spells before because I will not have access to a necromancer to teach me nor vampire companion as my city would be empire or Brettonian culture ?
- or I found my kingdom and I have no problem of companion and spells trainer as if I well understood culture change when a faction conquer a new land in old realm ?
Am I correct ?
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