I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Get yourself a bunch of these dudes and prepare to fucking exterminate anything that sets foot on your castle walls. They literally 1-2 shot everything their 1 handed Warhammer touches. That thing does so much fucking damage and it’s perfect for close quarters combat because it’s short so they don’t collide with their allies often. Only downside is they swing slow as hell, but every troop seems to swing really slow in this mod for some reason.
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