Some of the castles in this game are so profoundly poorly designed that it almost seems like they are deliberately designed to favour attackers. I can buy the idea that some cities could have bad defenses to accomadate the organic growth of the town or whatever, but the idea that a castle, something built from the ground up to be a defensible strong point, would be so profoundly awful, is just a fucking absurdity I just got Melion castle and had to defend it against what should have been an easy siege defence and holy shit it it ever fucking awful. Not only does it have terrible defensible choke points, but the choke points it does have are seemingly deliberately cluttered with obstructions and full on buildings for reasons i cant really understand so you cant even actually use them. This castle is straight up a liability to the point where it would probably b3 better to fight the battle in the field Im genuinely confused as to what the design philosophy is for castles in this this g...
Currently playing the TLD mod as a Lothlorien Elf. I have a mission to deliver 10 units of supplies to the Loremaster in Cerin Dolen in 4 days… The only problem is that the Loremaster in Cerin Dolen has given me a quest to deal with tribal orcs and there’s 11 days left to finish… Why is this a problem? Well every time I talk to the Dolen Loremaster, instead of getting the dialogue option to deliver the supplies, he instead asks me about the progress on the tribal orc quest… Unfortunately I can’t wait it out without failing my supply quest… Is there any way around this? Do I have to just eliminate all of the tribal orcs within 4 days so I can receive the delivery dialogue option?
Thanks in advance
Submitted November 25, 2021 at 03:44AM by Old_Cable_7859 https://ift.tt/3oWlBuN
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