I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...
Tl;dr version is I don't like this mechanic and want it to go away, and not just slightly reduce it later on via a perk.
I understand the concept, but don't like the execution and its impact on early game balance, cause it seems way too disproportionate at times, and it severely hampers a small early game party's ability to use mobility to its advantage. So I'm searching for some way to remove the mechanic from the game, preferably entirely, but from the player is acceptable too. The only relevant mod I could find is outdated. If anyone knows of another, or something I can just edit in the files, I'd appreciate it greatly.
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