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Beta Mod Release - Hold the Line: Infantry AI - No more moshpit

Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...

Strap on your tinfoil hats because I have a theory about the lack of a release date.

Now let me preface this by saying I am very dumb. Yet, there is only one feature to Bannerlord that is so important it could halt the release date and the butter hype-train. That is the modding capabilities. Taleworlds has stated that it will give full access to the modders so that they are not limited like they were in M&B. This is the only thing worth pushing off a release date as the mods are what have given Mount and Blade such longevity. I'm guessing the game is all but done but this feature is proving to be more troublesome than they expected. All in all more effort has been put into this post than the last two Dev blogs. So it must be true. Submitted May 01, 2018 at 11:49AM by PoorlyMadeMemeSubs https://ift.tt/2KsYq6j

Is it me or Mamluks in 1257ad mod are really under powered?

I've tried playing as a Mamluk Sultanate multiple times, I noticed when following a marshal army and fighting in battles where our army greatly outnumbers the crusaders, our army would lose, or win with really heavy casualties, same thing applies to other Muslim factions, such as Emirate of Granada, or the other north African factions. Submitted May 01, 2018 at 07:05AM by Mr_Khedive https://ift.tt/2raehyI

Anyone else feel like cavalry is overrated?

This has probably been said before, and if this is a tired subject, I'll gladly delete this, but it feels like every M&B player I talk to only uses cavalry. I know it's practically in the name of the game , but when it gets to the point where my friends make fun of me for playing Nords and Rhodoks (in Native of course) over Swadians, something's wrong. I have one friend who unironically thinks the Rhodoks are the second worst faction in Native, barely making it above Khergits, because his Swadian knights "steam-roll them on any terrain". Yeah, I get it, Swadian knights can beat anyone when controlled by the player, yet so can any other top tier troop. Thing is that ALL top tier units are OP in the hands of the player, and not very good when not controlled by a player. Even Swadian knights suck when an NPC controls them. I realize now that I'm ranting, so I'll stop. Any thoughts? Submitted May 01, 2018 at 06:42AM by Pussy_Devourer https://ift.tt/2...