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Beta Mod Release - Hold the Line: Infantry AI - No more moshpit

Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...

Mercenary drip check?!

Check out my early game merc and rate it from 1-10 submitted by /u/Powerful_Sense7569 [link] [comments]

Recruit or Execute

Had to delete and repost because i messed up on the other one. I prefer executing my self because i usually play older game versions, and console players have to suffer with the older versions My problem with recruiting lords is they cost too much, demand 200k minimum and max 1 million You choose View Poll submitted by /u/Malvor4 [link] [comments]

Any way to increase relations with Noldor from -100?

So I got around -90 relations with the Noldor going on -100. But apparently I need to have 30 relations with them as a victory condition. From what I understand, you need at least -49 to be able to help them in a battle and there are three books you can read to get a total of +30 which would put me around -60. Is there any way to get my relations with the Noldor to 30 from around -90? Submitted August 03, 2023 at 12:42AM by IRATE_YER_NEWDS https://ift.tt/ksebZfB

Posting a Khuzait(?) meme every day until people stop bribing me day 19

submitted by /u/Ph4d3r [link] [comments]

Our kingdom's clans aren't efficient much.

So I managed to persuade 10-12 clans by now and already own a good chunk of the map while fighting the long war. Im the macro strategy of things and assesing what the clans are really offering I can't say they are efficient. The biggest problem seems to be that they make armies and then they attack cities and castles with the autoresolve mechanic heavily in favor for the defenders. So all these armies are bleeding casualties that are not getting replaced in time. Another thing is that after they are done, the AI can go with a single party and siege back the weak fief and get it back so this gets the war stuck in guerilla warfare. If now, I get 1-2 more wars on top of the main one then the escaping members from the main war will manage to rebuild their armies. So, despite fielding 3 times their army size, the war ends in a stalemate. Question is: Is there maybe a mod that I can keep my armies and ai parties in better fate? All I can find is the attitude setting. Should I keep...