M&B is like that RPG from 1995 that is so vague yet clear that it's impossible to know all of its ins and outs on your own (at least that's what I see online). So here's a list of as many useful, yet vague things there are in M&B.
-Tactics allows you to have more units in battle. If you're going 100vs10000000000, you would spawn with like 5 units. With high tactics, you'd spawn with 100. (Not sure if this is how it works, but it's close enough).
-Adding 3-4 horses would speed you up in the map. Each horse carries the other items in your inventory. Be warned, there's a limit to how many horses are useful until adding more horses is detrimental to your speed.
-If you want renown and relationship points with your vassals, get married, and start holding feasts. +2 Points for whoever came to it after it ends.
-If you don't know where somewhere is, search for it's name and click it. Map will move from your location towards whatever you clicked. (e.x Ismirala Castle)
-If your enemy has a leader, killing the leader will make your enemies lost formation, and attack you like bandits.
-Training Field can be used to train your soldiers. Fight and win against some to gain some XP. I wouldn't recommend this though...
-Party Skills, are not party skills. They are two member skills, and the way they work is available in the wiki. To simplify it though, if you had 5 engineering and your companion had 1, you'd have a total of 6 engineering. 14 is the cap. Also you can't have 14 on your own in the character skill points distribution. (I would advise you to let each companion be good in one specific thing along with Trainer, which does stack)
-Holding Ctrl and pressing Space speeds up the game. Cheats are also usable (I only use Ctrl + Right click to Teleport anywhere on the map) if you enable them either from the launcher or by using the telde key (google this one).
-This is the best/friendliest sub on reddit :D
-Velvet. If you're gonna choose an enterprise, choose velvet. It's almost always the best choice, however, you can press all the choices to see how many denars they give you per week. Then you can decide which you want to open up.
-Never lend your companions later (even early, just to be safe) in the game. I say this only because some vassals could be exiled outside of calradia, or on the other hand, I think it's possible to lose your companion forever if the vassal joins another faction.
-Companions may dislike or like other companions. You can google the relationships between them. However, it's still possible to have a party with ALL the companions. It's also better to send some of them to do stuffs so that they don't argue with other companions.
-CTRL F4 IF YOU WILL GET IMPRISONED-Only if you have marshalship. You would lose it even if you get captured into a castle and not even lose your army. Marshalship is SUPER OP. Obviously this isn't recommended, but hey, you can do it to save some time.
-The setting "Battle AI" (err whichever setting has AI in it) controls every vassal's troops. Nothing else. Only the quantity/quality of troops. (might need some clarification)
-Being a male gives you an easier rise in power/vassalage, but I do believe being a female lets you gain more renown.
-Having a good relationship with a village is pretty good. You can get more recruits, some of which would be seasoned. (More in this case means getting 20-30 recruits from one single village. Great for restocking your army)
-Using the F (function) keys allows you to command your troops. 1-2-3 allows you to choose which troops you want to command. 0 allows you to choose Everyone. This can be set in the party menu.
-Equipment quality (and cost q.q) goes from Cracked to Lordly. Cracked obviously being the worst, and lordly being the best. Better quality means better stats and higher costs (Lordly stuffs cost 1000% more than their normal counterpart).
Well, I ran out of things to add to the list.
Submitted February 23, 2017 at 08:26AM by TheAwkwardGuy2000 http://ift.tt/2kQ7HMy
Comments
Post a Comment