I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Let’s say I have two companions, nobles, who hate their guts. So much so that if I keep them both at least one will leave the party forever.
Let’s then say that, before that happens, I turn them both into lords, giving them castles and villages.
Will their animosity persist after they become lords? They have martial/good personalities, and I’m playing in Gekokujo, if it matters.
For some reason I’ve never tried this before, and would rather avoid a headache in a game that has been going for a very long time.
Submitted November 18, 2018 at 07:43AM by CplJonlan https://ift.tt/2Tkv3HT
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