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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Why do you play mods/ make mods?

Hi guys,

I’m looking to write an article for a games site about M&B and its modding scene, and I’m looking for an angle for it, so I thought the best thing to do would be just to ask and gauge people’s relationships with mods. As the title says - why do you like modding the M&B games? I’d love to hear your opinions and reasons!

One angle I was considering would be to examine how/if Bannerlord would change anything in the modding scene for M&B and Warband, so if you have any thoughts there please let me know too!

Thanks for your time guys!



Submitted November 22, 2018 at 03:11AM by minutemantom https://ift.tt/2BqhfEE

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