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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Great craftable weapons for new or returning players in 1.8

Great craftable weapons for new or returning players in 1.8

First the Sword- Speed, damage, handling, and length all in good proportion

This is my favorite sword that functions as a 1H, 2H, and civ weapon for jailbreaks. In general this is usually the only weapon I craft now days for all members of my party. If your companions have 1H skill you give them a shield and if they have 2H you don't, easy as that.

1H stats

2H stats

The only parts not easily identifiable are the blade and grip hence why they are highlighted in the pictures. All sliders are max except the grip that you slide up till you see 50/106/90 as the thrust, swing, and handling numbers in the 2H tab.

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Next the polearm- Couch damage over 40, swing speed of 80, and solid swing damage, the trifecta.

So I usually play with most attribute points in cunning, social, and intelligence so raw weapon stats play a big role for me and this seems to do the job even with my polearms skill capped at a max of 58 points.

Couch Lance stats

2H stats

When crafting the guard and pommel remain default size with the head size set to the minimum. When adjusting the staff size down in the 2H stats tab when it hits 80 swing speed it will be at 41 couch damage. Done!

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The jailbreak javelin- "What is that good sir? Oh just harmless farm equipment, carry on."

Plain and simple if the guard is moving toward you and you hit them in the head then 91 thrown damage will almost always end them.

Throw stats

When crafting the guard and pommel remain default size with the head size se to the maximum. When adjusting the staff size up in the Thrown stats tab you are done at 91 thrust damage.

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The dagger- I made it, I love it for jailbreaks, I never use it, but though why not share it.

1H stats

Really self explanatory and even though I dont have the parts unlocked this time around I always eventually make it. 105 swing speed means you will almost always swing first against AI and 56 slash means most will die in a couple hits. Good balance of speed, reach, damage, and it looks good.

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I have done post like this in the past and I know there are a lot of other weapons people make that fit the same roles and have similar stats, but these are the ones that fit my style ascetic while also being functional, cheers.

submitted by /u/AREspirit
[link] [comments]


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