Skip to main content

So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Question Regarding Difficulty and The Auto simulation

Hey all! New player here! Love the game and have not binged a game this hard in a long time.

I have two questions, and I hope I can get some guidance regarding them.

Does the auto simulator take into account the realistic damage impact for troops?

I have my main character with tactics of 180. Does this improve my simulation? I have been doing test battles using a scenario where I have 900 troops vs 500. The sim gives me 100-113 casualties on both difficulties. The best I could do was 150 on realistic and 87 on very easy commanding myself. So I am confused on how the sim works. Same with castle defending. I usually win 1000 vs 2000 pretty easily on autosim. Am about to test the defense on realistic and very easy now. Maybe there isn't a way to beat the sim.

Thanks, much appreciated. Love the game. Just wish there was more clarity on commanding your army. It took me a while before I figured out you must manually set them to charge when they get close. Plus, a few other micromanagement tips before I got the hang of it; facing direction is another big one there.

Any tips there would also be greatly appreciated. I probably binged 100 hours and am struggling with which difficulty to set for my true playthrough. The simulations and commanding confuse me still.

submitted by /u/EmporosResearch
[link] [comments]

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...