I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Well, the title. In Warband, I used to love roleplaying. I remember playing a Robin Hood-esque character. Some of the best time I had in Warband was during that. Mods made it fun. In what ways (modded or otherwise) can I make it a good roleplaying game? When I say roleplay, I mean making character-driven choices that force the player to make certain decisions. For instance, I could choose to "not behead someone" or something like that based on my character's backstory. Bannerlord is bare-bones right now but would love to hear some people's take on this.
[link] [comments]
Comments
Post a Comment