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Beta Mod Release - Hold the Line: Infantry AI - No more moshpit

Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...

[ad 1257] Freelancing + defending from siege = bug

Disappointed to find that this bug, which was reported down in 2015, is still very much on. Basically, if you are freelancing for a defending army, the attacking parties do not strike out all at once, which means that the siege is broken and nothing happens. So, yeah. Don’t freelance with AD 1257. Perhaps the Medieval Conquest (or whatever is its name) has this fixed... dunno. Note: I'll add to this message as I find more bugs. Some other noteworthy things: Problems in pathing for sieges, where the defenders remain inside a building and the attackers go crazy outside, stabbing at the walls. Post successful siege, the attacking lords will keep on fighting and disengaging, fighting and disengaging against their own, just conquered, town/castle. Not game-breaking, but annoying and makes the lords stay in the siege for much longer than needed. Naked men will spawn in sieges. I was playing with the Welsh, and in a siege defense. This happened twice. The troops were called '3...

Arresting every ruling noble in the Warband world for war crimes.

Bailiff, bring in Mr Graveth . Looks like King Harlaus, the first on the right, is still hiding the butter under his dress. Bailiff, could you search Mr Harlaus there for contraband? Some say many of the nobles were honorable, but I didn't see a one of them that would hesitate to hack and slash an entire defenseless village. In fact my villages were the bait to catch them out in the open. So now they're all on trial for genocide. I got tired of the constant genocide on villages, fighting to defend Towns and villages, and training an ever larger military to defend them. Even my own allies were constantly hacking up villages, including those I planned to control very soon. So I turned jail escapes down to about 1% a year and made a list of every vassal in the world. Then arrested every one of them in the Warband world . Checking them off the list as I went. Now I don't need a military to defend towns. Just my heroes to go check for bandits when I see the wealth of a village...

[PoP] knighthood order question/ update on d’shar war

So a short while ago I posted about the d’shar being too powerful and since then I joined the weakest faction and started helping them. We made peace with the d’shar on and off, then we went to war with sarleon. I managed to take three castles on of which I kept for my own. Now this castle has a knighthood order that was founded by another lord. Should I dismantle them? I want to make my own chapter there since it’s close to the noldor. Should I wait until I’m ready to found my own cko? I was wondering if this ko would spawn troops for me as a garrison. I also found out I can enhance their proficiencies with 10k denars, but I can’t manage their order. Could someone just clear this up a bit? Submitted October 17, 2018 at 11:34PM by Broseph704 https://ift.tt/2R3FsWv