Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...
Disappointed to find that this bug, which was reported down in 2015, is still very much on.
Basically, if you are freelancing for a defending army, the attacking parties do not strike out all at once, which means that the siege is broken and nothing happens.
So, yeah. Don’t freelance with AD 1257. Perhaps the Medieval Conquest (or whatever is its name) has this fixed... dunno.
Note: I'll add to this message as I find more bugs. Some other noteworthy things:
- Problems in pathing for sieges, where the defenders remain inside a building and the attackers go crazy outside, stabbing at the walls.
- Post successful siege, the attacking lords will keep on fighting and disengaging, fighting and disengaging against their own, just conquered, town/castle. Not game-breaking, but annoying and makes the lords stay in the siege for much longer than needed.
- Naked men will spawn in sieges. I was playing with the Welsh, and in a siege defense. This happened twice. The troops were called '3 something' (replacement 3, perhaps?).
- Single duel tournaments are just too easy. Period. This goes for any mod, unless the ones dueling you have insane high armor/weapon/prowesses. Since these don't, you can easily win every melee 1vs1 if you have a decent two-hander (not too hard to get, actually). Bring a horse.
The best part of this mod, other than the setting and size, it's the actual combat. Regular battles look pretty nifty and tough for the first levels. I really doubt there will be much difficulty on the later levels, but so far, so good.
Submitted October 18, 2018 at 08:54AM by CplJonlan https://ift.tt/2RYdjBh
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