I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I've had an issue of bad micro stuttering in large battles with mods that include PBOD. Perisno thankfully has a patch to remove it from the game but I'm curious if I will miss anything major or gamebreaking from the mod and the battles playing without it? Basically are there any features now key to the mod that will break without PBOD activated? The pros in the no PBOD patch claims smarter AI and apparently no cons but I always thought PBOD was supposed to make the AI much smarter and tougher to fight in large scale battle? IF you play with PBOD and don't have any micro stutter i'd like to know your battle size too cause i get it on anything 200+ with an i7 4790k.
Submitted May 29, 2017 at 07:21AM by Matto97 http://ift.tt/2s6nVkw
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