I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
So, I came back after some months without playing M&B and saw that the ACOK mod had been updated from 2.0 to 4.0. Honestly I'm a bit disappointed that the Qohorik Maceman aren't in the game anymore as half of my infantry consisted of them. So what are the best units now for each category? Are Myrish Crossbows and Ironborn Retainer still op?
Submitted May 30, 2017 at 11:31AM by mekonik http://ift.tt/2rB42VY
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