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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Gekokujo is enjoyably odd!

I finally decided to give a try to this module and man.. this is SO different. I just finished collecting companions, while trying to start some businesses around, since you need to make towns like you a bit, to start one (I like that feature).

The lack of shields changes the game so much, making it more bloody. I find myself using for first time the dismount command, depending what kind of bandits/deserters I fight. Fighting enemies with pikes while mounted, seems like a perfect way to get demolished.

I can not even imagine how a siege will be. Crossbows are out and pikes are awesome. Never cared much for bows, being one that loves how crossbows would break shield apart, but now that shields are not a thing and guns are absolutely sluggish, I see myself ending up with bowmen.

What an odd, odd experience.



Submitted May 27, 2017 at 01:15AM by weltallofid http://ift.tt/2qlu2o6

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