I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
In some mods like 1257 you are allowed to continue fighting after you die in a battle in the place as a NPC unit. This feature is called "auxiliary player feature" in the mod description. Does anyone know if there is a standalone feature so I can transfer it to another mod?
Submitted May 26, 2017 at 02:49PM by RaisinsInMyToasts http://ift.tt/2s4AvjF
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