Skip to main content

Is there a mod that changes the formation system to the one from Warband?

In Warband you would allocate troops to formations on your party screen. You could put individual troops in formation 1,2, 3 etc. In bannerlord it feels cumbersome having to do it in the battle deployment screen using the sliders. Is there a way to change this? submitted by /u/FingersToKeyboard [link] [comments]

[Warband] is there a better way for fief distribution?

So I'm playing without any mods right now, I tried diplomacy but it kinda fucked up my progress so I switched back and I want to finish this playthrough rather than start a new one.

I have my own faction and by now I rule 50% of caldaria, trying to push for the finish. But right now the most time consuming task is to give fiefs to my vassals. In order to not piss everyone off I ride around and ask every single vassal about their opinion on who should get fief xyz. This takes up a lot of time, especially when I'm at war. Gathering vassals as marshal helps, but the most distant vassals usually don't show up just like with feasts.

Is there a better way to distribute the fiefs without having to ride around all the freaking time? I would also welcome any mod that can be configured to a point where it doesn't change up the vanilla gameplay too much.



Submitted May 26, 2017 at 04:46AM by Stuffinator http://ift.tt/2r41pe6

Comments

  1. Very late reply, but useful one:

    Walled fiefs, towns and castles should be given to good natured and upstanding Lords.

    Sometimes martial or cunning lords, but I personally just stick with the above, as the latter gets pissed off when you dont give them 3 fiefs soon enough (I think one must be a walled one, as they still get pissed off to me when they have 3 villages).

    The worst, debauched and pitiless or whatever in other mods, should be last in the line, give them a village but never a walled fief.

    Ofcourse, when playing as conqueror its beneficial when you have a lot of lords, so you can distribute fiefs quickly, on the other hand when you have few lords, you either overfief them or have to let the castle or town be recaptured.

    Altough when you play defensively its way more beneficial to have few lords.
    In Native the Kings will run arround with their Treason-hammer and treason every lord as each treason reduces relationships with all their respective vassals.

    So they easily rack up to 5 treasons a month, if not more.

    Now, you gave a bad vassal a fief, and he is about to become a traitor:
    I'd recommend to let him betray you, dont charge treason on him as conqueror, just reconquer and distribute the lands again.
    Or
    When playing defensively you can feast enough to recoup the lost relationship points.

    It is quite hard to determine their personality, but good natured and upstanding are friendly to you when you have high honour. Once you have enough honour to make upstanding and good natured lords instantly devoted to you, capture the bad personality lords to decrease relationship with them.

    I personally release the above, martials and cunning lords.

    The rest go to my dungeons, ofcourse when I have a walled fief only, I release everyone as mercenary.

    Hope it helps.

    ReplyDelete

Post a Comment

Popular posts from this blog

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Dickplomacy Reloaded!

Hello everyone! :D I just made a mod, it's called Dickplomacy Reloaded. Basically it adds the functionality that you would find in normal mods, such as Dynamic Troop Trees, Custom Troop Trees, Freelancer, Tournament Play Enhancements, Single Screen Character Creation, and Rubiks World Map into Dickplomacy. ^-^ It also doesn't require WSE, but you still need the older (exe) version of Warband that comes with Dickplomacy. (Though I haven't tested it with the newest version of Warband so it might work.) Also, if you do decide to download it, please ignore (DO NOT USE) the "content options" folder, it is legacy, and the mod is compiled from source with all features. (This mod includes source btw) https://www.nexusmods.com/mbwarband/mods/6243/?tab=description Also, I am hoping to support it in the future, i.e through content updates and bug fixes. I hope everyone likes it!! :D Submitted August 11, 2018 at 09:48PM by amazing_lily https://ift.tt/2KMd9rK

Bannerlord + ArtMoney. Who uses with?

Money -- no problem. Troops -- no problem. Attribute & Focus points -- no problem. Renown -- no problem. Inventory stuff (weapons, armor etc.), food, goods -- no problem. Even smithy stamina is no problem at all. But how do I can search and modify xp for upgrading my battle & other perks? For example: I want crossbow skill 250, what algorithm? Thanks. submitted by /u/kyiv [link] [comments]