I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Somebody pointed out these on the Steam page for Bannerlord and they seem like they are either named bandit hideouts or potentially the bases of minor factions that have been mentioned. Maybe both? TW have mentioned they'll be expanding banditry.
Submitted May 30, 2017 at 12:27PM by The_Count_Klargus http://ift.tt/2qwoiYM
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