I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I think this weapon is super cool but I haven't seen any mount and blade content with it. I can imagine it being pretty awkward to put into the current combat system but it would get major style points, especially if it included things like having three balls, bludgeons at the end, spikes, no spikes, etc.
Submitted September 29, 2017 at 10:20PM by National2Debt http://ift.tt/2x4jnwA
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