I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I have over 3000 hours in warband so I'm an absolute veteran of the game. But with this mod i can barely get started, upgrade costs are so expensive i can't really find any early game way of getting money. Being a mercenary for a faction gives a measly amount of money that doesn't seem to scale with the quality or size of your army. I don't want to dump points into party skills like trading, because i can get a companion to do that later on. The small groups of peasants that i can get, can barely defeat the roaming outlaws and i just end up at an economic loss at the end of each battle.
Submitted September 27, 2017 at 05:33AM by IceAgeKonrad http://ift.tt/2fsdOSf
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