Skip to main content

Mid tier armor just looks cooler

submitted by /u/deathgrinderallat [link] [comments]

[Perisno] Playing Perisno, and I have a few questions I can't find answers to on Google

  1. Some of my custom hired troops from the Mercenary Guild un-equip certain weapons I give them. Anything below Hired Knight on the cavalry tree refuses to hold throwing or ranged weapons, and the Hired Knight refuses to equip a lance. I double-checked to make sure they had the necessary skill requirements, and they do. Is there a minimum proficiency level the custom troops have to have to use weapons?

  2. I captured a 'Young Witch' from a tavern bounty quest, and I have no idea what to do with her. No one seems to want to ransom her, I can't recruit her from the camp menu, and the top option in the dialogue screen with her does nothing. (I'm assuming that's due to my low persuasion skill, because I've never had success with that option, on her or any prisoner. Is it a way to recruit prisoners directly rather than using the camp menu?) Should I have just let her escape after defeating her?

  3. I noticed that you can recruit parties of Perisno Pilgrims directly from the dialogue screen. Is this something you can do with other parties and troop types (Wolf Knights, Old Gods followers, etc.) if you have positive relations with them?

  4. Unless I'm going crazy, my character keeps getting random boosts to attributes. I've gained at least three points in each charisma and agility without spending the point from a level up. My companions and I will also gain an occasional skill point without leveling up, which seems to coincide with doing things like winning tournaments or rescuing lords. Are these actually the result of something I'm doing or would they be happening no matter what?



Submitted September 26, 2017 at 12:56PM by heartlessjerk http://ift.tt/2hvdZ3j

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...