I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Does anyone else think pirates are a bit overpowered? They're not extremely tough one on one but they're cutlasses just attack so fast that if my units ever get in a group fight they almost always lose, even some more elite units. They just get their attacks interuped over and over. Idk maybe I'm just bad but it hurts to lose a bunch of high teir units to pirates.
Submitted September 29, 2017 at 12:49PM by D_PEAR http://ift.tt/2fXKRxU
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