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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

[Silverstag] Neat alternative method for getting Right to Rule

Just to plug Silverstag again - it's great for anyone who likes vanilla Warband but just wishes there could be some more quality-of-life types of improvements. Despite some bugs here and there, 0.26 is quite polished and very much playable.

One of those improvements is a very neat quest type introduced by the mod, that allows you to increase Right to Rule in an organic and RP-friendly way that obviates the need to 1) recruit as many companions as you can and 2) send them out 1 by 1 to shamelessly promote you, according to the order suggested by the wiki so that you can avoid short-term inconveniences that arise due to their bickering.

In times of war, villages get looted. This is a fact of life in Calradia. However, the villages help each other as much as they can, because as the elders tell you, trade is the lifeblood of the people.

So if you have a positive reputation (Honour is not negative), occasionally you can do this quest: http://ift.tt/2yvHh4X

(a.k.a. what a certain orange dickhead ought to be focussing on, but one cannot expect fundamentally evil people to do good things, after all)

A couple of tips for completing this quest smoothly:

1) It is best not to be affiliated to any faction, even as a mercenary, because no actual bandits will spawn to attack the recovering village during phase #2, but enemy lords will come and bother you. This means that this quest is best done in the early game.

2) Aiding villages this way is tricky when the war is active and you are in the middle of the main war zone, because the village that is the source of the aid may well get raided itself, forcing you to cool your heels while it recovers on its own. Only 1 instance of this quest can be active at any given time, it seems.

The rewards for this quest are extremely useful: the Silverstag emblems, decent experience given not just to you but also to your entire party, improved village relationship (not so important in Silverstag as vanilla, though, due to the revamped recruitment system), Honour, and Right to Rule (+1 each time you finish this quest).

Since it can be repeated ad infinitum (and despite what that wiki page says there does not appear to be any cooldown period), this represents a great way for your character to be a paladin riding around, helping people, earning authentic Right to Rule.



Submitted September 28, 2017 at 08:18AM by jtlannister http://ift.tt/2fBBx6b

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