I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Firstly: Great job devs!
Anyway, today I started my first ever Awoiaf playthrough as a female vale Stannis supporter. So far it's been great.
I love how big the map feels, the item variety, the armors and just about every single thing. technical things seem to be working fine, except the fancy town overviews(my game freezes for about five seconds in order to load them.)
ps: Anybody got locations for some good early game quests?
Submitted September 29, 2017 at 05:13PM by forgefan123456 http://ift.tt/2fAjGsH
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