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I got my settlement, and learned something new.

So i am playing as Nord and wanted Hargard as my main fief. I had Balgard, but am not a fan of defending that sturgian town. I looked online and found i could either wait for it to be taken and then try to earn it back in a vote, or get to 300 trade skill and buy it off the owner. Figuring how rare I see enemies make it that far north, buying it would be easier. But after a while a clan abandoned the Nord Faction, I was able to take it and win the vote. All in all great for me. What i didnt know though was npc clans can abandon their cultural faction? I thought they could only do that if you made a kingdom of your own submitted by /u/SicEcko [link] [comments]

M&B: AWOIAF - A noobs life for me

I picked up warband after a friend recommended it. I saw the World of Ice and Fire mod and installed it right away. I soon discovered what a steep learning curve this game has! No easing you in at all.

My first play through saw me lose my little militia in my first battle. I lost that when I had the numbers, 2:1. Damn archers. I attempted to deliver a letter to Stannis, didn't have enough stags for the ferry. Entered a tournament and bet on myself in an attempt to win money, I lost. I had to beg on the waterfront for enough coins to take the ferry to Dragonstone, leaving my reputation in tatters. When I got to Dragonstone, Stannis didn't give a crap, no reward and no money to leave. So now I'm stuck on Dragonstone, no money and homeless.

I wanted to be a knight. People were not kidding when they said this was medieval realism.



Submitted November 29, 2017 at 11:57AM by brett687 http://ift.tt/2hZddbU

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