Dunedain Master Ranger: Higher STR and DEX (more HP and faster attacks), higher weapon proficiency (410 across the board, they are basically like top-tier elves, which is... too much, surely), but... INT 4, which means they are very scared of the scary Nazgul and their Fell Beasts. Elven Bows with piercing damage, far superior to cutting damage. Upkeep: 67.
Master Ranger of Ithilien: Attributes 20 across the board. Archery proficiency 380 (arguably the only one that really matters), which also places them at the level of top-tier elves. The INT 20 means they can theoretically resist Nazgul fear better... assuming I'm not mistaken and the INT resistance mechanic applies to troops as well as players. Standard Gondor Bows with cutting damage. Upkeep: 73.
Power Ranger: Attributes sky-high, definitely unbalanced, please nerf. Have OP gear as well.
NCR Ranger: The weakest of the lot. A bug causes them to favour anti-materiel rifles even in close range, instead of switching to their Ranger Sequoia sidearms. Probably hard-coded into M&B, so it might be difficult to fix.
(this is half a joke post)
Submitted November 28, 2017 at 04:52AM by jtlannister http://ift.tt/2Bv2Sgu
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