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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Pendor AI should be the default Native AI

Seriously, it's just so good, maybe the best tactical AI i played against so far, it's not trying to force things into formations, it's not trying to make a spear brace, their archers neatly showering arrows from a hill rather than trying some awkward skirmishing maneuver, their cavalry actually do some flanking, and their infantry stay in formation without moving back-and-forth awkwardly like in the mods who use Formations AI. Sure it has its flaws, but it gets the job done. Maybe the only annoying thing from Pendor AI is that they usually just camp in their base until someone took an arrow in the knee, forcing the player to do the forward march instead.

Any other mods that use similar AI? preferably native-based. I really like to play native but after experiencing Pendor AI something just feels missing, fighting native AI just feels so bland now. :(



Submitted November 26, 2017 at 11:36AM by rakenopo http://ift.tt/2zoEdbH

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