I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Despite its graphics, Warband is still an amazing game. Probably the most underrated game I can think of. Theres simply so much to do in the game.
I love strategy games but the combat system in them is always lackluster. Warband is essentially a strategy game with a whole other game built into it.
An updated and improved warband will be incredible. Probably the best video game of all time. Anyone agree?
Submitted November 24, 2017 at 08:29PM by HarryBergWrites http://ift.tt/2BaB14b
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