I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
LOVING it so far- getting used to not having my hand held and only having the first few quests for guidance. What would you guys encourage a new player to do? Where to go, what kingdoms to align with? Preferential skills? I'm pretty clueless but open to whatever you guys would recommend.
Also i tended to find yesterday i was struggling for money after a certain time and struggling to finds jobs i could actually complete to pay for my troops (Hunt down the bandits, find a bandit lair etc.) How do i get through these sort of quests?
Submitted November 24, 2017 at 05:30AM by THCGraywolf http://ift.tt/2i2snAQ
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