Some of the castles in this game are so profoundly poorly designed that it almost seems like they are deliberately designed to favour attackers. I can buy the idea that some cities could have bad defenses to accomadate the organic growth of the town or whatever, but the idea that a castle, something built from the ground up to be a defensible strong point, would be so profoundly awful, is just a fucking absurdity I just got Melion castle and had to defend it against what should have been an easy siege defence and holy shit it it ever fucking awful. Not only does it have terrible defensible choke points, but the choke points it does have are seemingly deliberately cluttered with obstructions and full on buildings for reasons i cant really understand so you cant even actually use them. This castle is straight up a liability to the point where it would probably b3 better to fight the battle in the field Im genuinely confused as to what the design philosophy is for castles in this this g...
I have 1/4th my army as horse archers. In the early game I got a bunch of bandits that evolved into cav. Kept them for the most part but they're mostly dead or sent away since I don't have the veterans perk yet. My heavy cav is dwindling. And that's worrying me. The few I have are pure melee shock cav. What I'm interested in are ones that can toss javelins. I think batanians get one that emerges from the batanian skirmisher line. Any other suggestion for this kind of cav? What I'm looking for is, javelin, Lance/spear, shield, sword. These tend to be better at countering enemy horse archer cav/keep as bodyguard cav, from my experience.
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