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Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

Don't know what's causing my game to crash

I am running 1.5.8 with a bit of mods but I have gone through each one and my game always crashes at the exact same place. I have all the dependencies required for the mods I have installed and the load order is correct. I have better exception window but I have know clue what the report means.

This is the report:

Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:

  1. at TaleWorlds.CampaignSystem.MobileParty.DailyTick()
  2. at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
  3. at TaleWorlds.CampaignSystem.Campaign.PeriodicDailyTick(Single deltaDays)
  4. at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
  5. at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
  6. at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
  7. at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
  8. at TaleWorlds.Core.Game.OnTick(Single dt)
  9. at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
  10. at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch11(Module this, Single dt)
submitted by /u/Whatisinausernam
[link] [comments]

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