I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]
All the mods should be up to date, it seems to stop crashing for a while after validating the game files (I think, haven't done it enough times to say that its the temporary solution 100 percent) but its starting to get really annoying, heres a list of my mod list.
Women in Calradia.
Swadian armory
Adonnays troop changer
Calradian reforms the armory
Calradia girls troop tree
And slow looters.
The women in calradia is atop the very mod list while all of these mods are under the already present native modules such as native, sandbox, custom battle and story mode etc.
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