Skip to main content

Experiencing ship noclip bug In 1.4.8 WS Realm of Thrones. Anyone else had this?

I installed the above mod on the above version of war sails. Fancied RP-ing as a pirate. Have found however that I’ve started to experience a bug, particularly after getting myself a sweet dromon. When boarding another ship, after about 30 seconds or so my dromon will bug out, and the deck will noclip. All my crew fall into the water, then get stuck in a loop of climbing up the net, and falling back in, until they all start to drown. The fore and aft remain.. clipped? And can be stood on. The second you try and walk on the main deck you just fall in and have to swim outside the bounds of the ship. This seems to happen in every single battle. It seems to happen to enemy ships sometimes too. Just wanted to know if anyone else had experienced this, and what if anything managed to fix it. Surprisingly, it’s quite hard to be a scourge of the narrow sea when all your crew fall into said sea and die the second you try and pirate something. submitted by /u/StonLenslow [link]...

Is there some way for me to influence a general's battle tactics without controlling the whole army myself? Just had a dumb defeat which could have been easily avoided.

I just entered a battle alongside my fellow Sturgians, 700 vs 700 of the Khuzait. We had an overwhelming amount of elite infantry and a decent amount of archers, less cavalry. The enemy had the usual Khuzait mixup with a lot of archers and cavalry, but lacking infantry. I had control of about 1/8th of the army so I F6'd my boys for coherency. ​

I would think the strategy should be to quickly close the distance via shieldwall and leverage our superior infantry while our cavalry attempts to keep their cavalry off our archers who stays close behind the line. But what does my dumbfuck general do? He keeps our men in shieldwall for 10+ minutes while we get shot to bits watching our cavalry get slaughtered. Then when the enemy charges he keeps us in shieldwall so that our already damaged infantry has no offensive power while they get overwhelmed and our archers get trampled. In short we lost by a large margin.

Is there some way for me to motivate our troops to charge as a whole when the general wants to take a defensive position, without controlling the army myself? Having to sacrifice my 100+ band of elite boys because of these kinds of tactics is heartbreaking.

TLDR: My general does not leverage our army's strengths and gets us all slaughtered, taking a defensive position for way to long. How can I motivate him to e.g. charge?

submitted by /u/CrystalMenthality
[link] [comments]

Comments

Popular posts from this blog

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...

Detailed Mariner Unit Analysis/Tier List for Campaign

TL;DR Tier List. These are my personal notes and I acknowledge it is just my opinion, just posted to hopefully help others S: Imperial Naute A: Battanian Skipari, Vlandian Nauta, Nord Huscarl, B: Sturgian Reaver, Nord Berserkr, Aserai Bahriyyah, C: Corsair Chief, Nord Skjaldbrestir, Nord Chosen of the Sky-God, Sea Raider Chief D: Various Convoy Guards, Nord Ulfhedinn, F: Nord Youngling Testing is done in actual campaign as well as using custom battles and the Retinue mod to look directly at stats/equipment. General Observations: Shields are required, otherwise you get shredded by ranged attacks. Skills and ship upgrades can boost shield health massively, with some like the Nord Decorated Shield crossing 2,000 hp! I've seen Huscarls with 20+ Javelins in their unbroken shield at the end of a battle. You can assume the high tier shields will not break in battle, meaning a single high damage hit creeping through is the best means of ranged attack rather than quantity. For ra...

Prophecy of Pendor - Early Game Guide

I love PoP and think it's the best thing since Sliced Person, but the early game is bloody brutal, especially if you're used to kicking ass and taking names in M&B vanilla. So I wanted to write an early game guide to share my experience and hopefully help someone else get into the mod without as much agony as I (and many others) experienced. Character Creation - Questions When you start character creation, the game hits you with a bunch of background story questions. My advice is to answer these however you like, building the backstory for your character that interests you and helps get you into the story. However , these questions have serious impacts on the game, most critically whether you can create Knights of the Griffon chapters with just money, and something called the Rumor Interval which sounds irrelevant but is the most important thing ever . For a deep read on the subject see the wiki https://pop3.fandom.com/wiki/Character_Creation Or for a quick "Just...