I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]
Caladog died and I was voted the new ruler. He was the last living member of his clan, apparently, because they are all dead. His only living family is his daughter, my wife. His clan's banners are still on the towns, castle, and bound villages his clan owned but they are grayed out. They have no governors. They aren't listed as belonging to a rebel or rogue clan. The encyclopedia says they are owned by Caladog's clan and part of Battania but they aren't listed in the holdings of Battania under the kingdom page.
Do I just need to wait? Or something else?
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