I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]
I started my first war in a new playthrough with vlandia and lost 6 people from my clan in a first series of battles, including high-end scout, engineer, quartermeister, and decked out million-worth equipment waifu. The death rate seems like 50%. While vlandians, having about 100 lord knock outs during that episode, lost only 2 or 3.
I mean, wtf? I'm OK with being punished for reckless usage of heroes from time to time, but this is just over the top. I set them all to ranged squat sitting in the back, and they still die almost in every battle. Marry another waifu maybe isn't that bad after all, but training scout or Q-meistr from the ground up again seems just too much.
Is it a bug or extremely bad luck?
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