I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]
Joined Caladog and the Battanians for role play reasons, didn’t pay much attention to the political state of things. While they hadn’t been losing land, they hadn’t won a single war, and now I’ve been a landless vassal trading like a crazy man to stay afloat.
I need more troops to carry battles, to get more troops I need more money, to get more money I need land, to get land I need more troops, etc. Any way to make either absolute crap loads of cash or recommendations on how to grind influence until I can get a siege through? I’ve got a couple workshops but I’m making all of 120 gold from two of them, feels kinda bad.
Submitted September 30, 2021 at 03:58AM by MalekithofAngmar https://ift.tt/3mcEcBl
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