Skip to main content

Monchug was feeling generous today.

I'm playing with some mods that heavily restrict recruitment, so my army is almost entirely bandits and mercenaries. On land, Monchug's army would destroy mine, but this isn't a land battle and he gifted me several amazing prizes. The only way this could've been better is if Monchug died instead of his companion. submitted by /u/Glorf_Warlock [link] [comments]

New troop settings in 1.7 actually made the game super easier

yes ok dividing same troop type into 2 is for sure reasonable and sounds like not a big deal, but it made things much easier.

try dividing horse archers into 2 and command them the whole time at both sides of enemy. its funny AF. AI just keeps going back and forth and melt down in seconds to arrows from both sides

and what about sieges? i mean yea this time we can use all of the stairs of the tower finally. but i dont even use them anymore. i let troops put the tower and not use them. why? because stupid AI come in front of the tower on top of the wall to "counter" me but somehow turn their back so my archers kill them for free from the ground. i win sieges against 500 troops like less than 10 deaths of something thanks to this. before at least they were not doing this.

to me this new patch made the game 10 times easier lol. for now its fun yea but idk if its really sustainable because game will get more boring faster.

submitted by /u/3iksx
[link] [comments]

Comments

Popular posts from this blog

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Worth a post.

These loading screen dudes are always looking at me like they’re judging me submitted by /u/Illustrious-Club1291 [link] [comments]