I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...
Played on Diplomacy 4.3 and got to the part where i make my kingdom. But after capturing a city and establishing my kingdom i didnt get any right to rule. Is this some option or feature of diplomacy mod? As i know in native warband you get to at least 21 rtr when making your own kingdom if you have less. I've talked with companions and after sending 2 of them one after another i got 6 rtr total and now can see my RtR in stats but its too long and harder without some skills they master. Any good advices how to pump my rtr?
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