I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I used to start my siege with 4 catapults ready to rain hell on the enemy town or castle, but now my troops won't pick up the catapults anymore, whereas the defender still rains hell on me.
It's also the other way around, that when I'm defending my men do pick up the catapults, but the attacking army's soldiers don't pick up the catapults.
Is this a bug, or a feature?
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