I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
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My first time playing, decided to go the execution route after some asshole burned one of my villages, got defeated, then returned later to burn it down again. Rhovarion was the last to go. Last of his clan, last of his empire, and what did he decide to do? Well, he died as he lived. I caught him while he was on his way to burn a village. Typical "nobles". They won't be missed. [link] [comments] |
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