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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Dubious about my next move.

Hail everyone! So, after multiple failed attempts and reaching some dead ends I finally started a campaign which is taking me somewhere, but I'm not sure about my next move. Currently, I have two major cities and two castles to my name and the leader of my faction truly favours me. At this point, the leader has given me two border cities and two border castles (a city and castle in far west and two others in far east), either by chance or AI's calculations. Now if I betray the faction I'll have a kingdom torn apart. Now if I consider starting an independent kingdom, the distance between my cities makes defending them almost impossible. What would you do in this case? (Does AI do this intentionally? I mean it is really wise to give the player two distant cities and keep him in stalemate.)

submitted by /u/Proof-Operation2883
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