Make a elite cataphract force of 50 than charge them to their horse division. Elite cataphracts are superior in all ways. Then, charge the horses on to the pikeman and archers then charge the soldiers and arrows. Dont forget that these has to be mostly legionaries. I hope my tips help. submitted by /u/Visible_Tax7920 [link] [comments]
I've been thinking I'd like to see some more combat synergies from the non-combat skills, e.g:
- Steward - quality control --> better armour rating / armour piercing or something for troops
- Medicine - alchemist --> poison / damage over time attacks for your weapons or commanded troops. A crafting system for alchemy would also be cool, so you can find different ingredients for different poisons for instance (maybe roguery could allow you to poison the water of an opposing army and make their archers less accurate, or lower health a little, reduce damage etc.)
- Engineering --> already the crossbow synergy there plus siege stuff obviously
Also I'd like to see scouting skills grant the ability to ambush, so you can basically plant yourself down in a chokepoint with a radius around your party. You go invisible, and every hostile party that gets near does a scouting skill check or something and if they fail they trigger an ambush where you get some good terrain advantages. But to balance you get disorganised if the ambush fails, or it triggers a standard battle instead? Also larger parties would be worse at ambushing.
Curious what people think.
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